MAT 200C: Survey of Media Technology and Engineering

Below is a list of student projects created in MAT 200C.

A Survey of Locative Media
Anil Çamcı

In this project, studies on locative media are investigated. Through a survey of supporting technologies, structure of related projects, both within artistic, social and practical contexts are covered. Also, the social implications of these studies, such as the new urban communities, virtual spaces versus physical ones, and the theory of location awareness in general are discussed. Furthermore, concepts that are tightly coupled with locative media such as context-awareness, ubiquitous systems, pervasive computing and ambient intelligence are explained as new vistas for locative media projects.

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Composing Music with Grammars
David Adams

A grammar is discussed in the context of natural language and music composition. A couple successfully well-developed generative grammar systems are mentioned.







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Panorama Architecture
Justin Hoffman

The intersection of mankind and machine lies in the inherent nature of the display surface for televisions, computers, cell phones, ect. This exponential relationship is feverishly pursued with quantifiable results of connectivity, music, information, and visual display. With the reliance on surface display for information expression, arrives a vanity where the user/consumer has demanding desires: contrast ratio, luminance, gamut, speed, resolution, and size. Surface display vanity stems from a relationship for the user/consumer to immerse within their information, interact with their information, or be their information.

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Survey of Turntable-like HCI for Scrubbed Media Performance
Karl Yerkes

Many human computer interface devices exist that emulate and extend the turntable concept, allowing playback of recorded media (scrubbing) for audio and video performance. This paper will present and explore a few of these research projects and comercial products, assessing how accessable each de- vice is to the individule (the author is bias toward do-it- yourself projects). Finally, this paper will describe of the author’s own turntable HCI project (disky) as well as a proposal for future work in light of this research. The mo- tivation behind this paper is to put the author’s work into context, determine the best direction to go.

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Exploring Audiovisual Linkages
Pehr Hovey

It is becoming increasingly common for live music performance to be accompanied by visual projection of some kind. Whether the visuals are at the command of a VJ artist or the result of a static DVD they are often not directly driven by or correlated to the music. This paper covers the concept of audiovisual linkage whereby the visual output is driven by the musical content and thus creates the possibility of a more immersive and cohesive overall experience.

This paper presents a brief overview of applicable concepts in audiovisual perception and details recent experiments by the author in implementing live audiovisual synchronization.

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Auditory Displays and Sonification: Introduction and Overview
Ryan McGee

While there is currently no strict definition, an auditory display (AD) can be defined as a system that uses sound to convey computer data. A now somewhat primitive but important example is a Geiger counter, a device used to measure radiation levels. In this auditory display the data is “displayed” via changes in the pitch and rate of the audible clicks produced. The process that produces the sound of an AD is referred to as sonification. If the sound of an AD is analogous to a graph output on a visual display, then sonification would be analogous to the algorithms determining the graph. Hence, auditory displays are only as valuable as their sonification process. With new auditory display technologies using several speakers and complex sonification engines, the possibilities are greatly expanded beyond simple process monitoring displays like the Geiger counter. This paper will explore the technologies for physical displays themselves, the processes behind sonification, and relevant uses.

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