#include <SpeakerLayout.h>
Inheritance diagram for csl::SpeakerLayout:

Conventions used in this code: Coordinate system:
the layout is a passive object, meaning that it doesn't deal with processing any audio data. It only provides speaker positions. An "ActiveSpeakerLayout" is active and can be used as a UnitGenerator that compensates for speaker positions, etc.
Public Member Functions | |
| SpeakerLayout (char *filePath=NULL) | |
| Creates an empty speaker layout. Optionally reads loudspeaker layout from file. | |
| ~SpeakerLayout () | |
| destructor | |
| void | addSpeaker (float azimuth, float elevation=0.0, float radius=1.0) |
| Add a speaker specifying its position in degrees from the center of the listening space. | |
| unsigned | numSpeakers () const |
| void | normalizeSpeakerDistances (float radius=0) |
| Returns the number of loudspeakers in the layout. | |
| Speaker * | speakerAtIndex (unsigned speakerIndex) const |
| Returns the speaker at the specified index. | |
| bool | isPeriphonic () |
| void | dump () |
| If any of the speakers in the layout has an elevation other than 0, it returns true. | |
| SpeakerLayout & | operator= (const SpeakerLayout &layout) |
| Overloaded "=" operator allows copying the layout. | |
Static Public Member Functions | |
| static SpeakerLayout * | defaultSpeakerLayout () |
| Returns a pointer to the defalut layout. If not default exists, it creates one. | |
| static void | setDefaultSpeakerLayout (SpeakerLayout *defalutLayout) |
| Use it to set a layout as default. Clients (e.g. a Panner) can then make use of this layout. | |
Private Attributes | |
| vector< Speaker * > | mSpeakers |
| Vector of pointers to the loudspeakers. | |
| unsigned | mDimensions |
| float * | mSpeakerDistanceDeltas |
| Holds the diference of the optimal speaker distance and the real one. Only used if distances are normalized. | |
Static Private Attributes | |
| static SpeakerLayout * | sDefaultSpeakerLayout = 0 |
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Creates an empty speaker layout. Optionally reads loudspeaker layout from file. Reads loudspeaker layout from a text file. Loudspeaker layouts provided as textfiles should folow the format below: -> A / indicates the start of a comment, which lasts until the end of the line (??????????????????????). -> The Keywords CARTESIAN, SPHERICAL-DEGREES, SPHERICAL-RADIANS are used to specify the format of the provided speaker positions. The class will do necessary conversions to the internal representation in spherical radians. If no keyword is specified, spherical radians are assumed(??????????????????????). -> Non-comment or non-keyword lines should contain speaker position information as three tab-separated coordinates. Each line will be interpreted as a new speaker. Examples of parsable speaker layout files are provided with the code (.dat files). |
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destructor
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Returns a pointer to the defalut layout. If not default exists, it creates one. Returns a reference to the default layout. If no layout has been set, it creates a stereo speaker layout. |
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Use it to set a layout as default. Clients (e.g. a Panner) can then make use of this layout. The default speaker layout is used by Panners, when not specified otherwise. If using multiple Panners, but only one speaker setup, is best to set the layout as default, and then forget about that; Panners will know to use such layout.
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Add a speaker specifying its position in degrees from the center of the listening space.
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Returns the number of loudspeakers in the layout. Sets speaker distances to a fixed distance from the center of the listening space.
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Returns the speaker at the specified index.
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If any of the speakers in the layout has an elevation other than 0, it returns true.
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Overloaded "=" operator allows copying the layout.
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Vector of pointers to the loudspeakers.
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Holds the diference of the optimal speaker distance and the real one. Only used if distances are normalized.
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1.4.5-20051010