Stephen Pope's Professional Documentation

Down-loads and Links
Summary
Stephen Pope is a senior-level software/hardware engineer,
technical/strategic manager and technology/intellectual property
expert. He has extensive experience developing large systems in C, C++,
Java, and Smalltalk for applications such as multimedia data processing
and delivery, reliable distributed web services, computer graphics,
database systems, virtual environments, numerics/statistics, and
artificial intelligence.
His skills cover project/product specification, planning and
development management, software architecture and design, marketing and
communications, and executive planning and administration. Stephen has
worked in environments ranging from small start-ups to large industrial
and defense organizations in a variety of countries; he is willing to
travel or relocate (for the right position) and speaks several
languages well.
Stephen's individual and team development projects have included:
• Integrated E-commerce and
Object/Relational database web services (Java, C++);
• Flexible front-ends to "legacy" corporate database systems (C++,
Smalltalk, Java);
• Software for ATM network element/connection management (C++,
Smalltalk);
• Data-mining, database clustering for content-based search engines
(C++, Smalltalk, R);
• Expert systems for content post-production and mastering (C++, LISP);
• Virtual-reality-based user interfaces and applications (C, C++,
Smalltalk);
• Zero-down-time distributed databases (C++, Smalltalk);
• Frameworks for reliable distributed application monitoring (C++,
Smalltalk);
• Media-data signal processing and numerical tools (C, C++, Smalltalk,
MATLAB, R);
• Compilers for experimental telecommunications protocols (C++,
Smalltalk);
• Cross-platform tools for parallel assembler programming (C,
ObjectiveC);
• Multimedia database analysis/query feature extraction systems (C++,
MATLAB);
• Dynamic audio-driven OpenGL animation programs (C++, OpenGL);
• Distributed database for requirements analysis and project tracking
(C++, Java);
• Smalltalk, CommonLISP, C++, and SuperCollider software development
tools; and
• UNIX windowing systems, user interfaces and graphics libraries (C,
C++, OpenGL).
Details of these projects can be found in http://HeavenEverywhere.com/STPope_Docs.zip.
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